fermentord/internal/controllers/chamber.go

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package controllers
import (
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"context"
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"log"
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"sync"
"time"
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"git.joco.dk/sng/fermentord/internal/configuration"
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"git.joco.dk/sng/fermentord/pkg/temperature"
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"github.com/getsentry/sentry-go"
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)
type ChamberState int
const (
ChamberStateIdle ChamberState = iota
ChamberStateCooling
ChamberStateHeating
)
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var ChamberStateMap = map[ChamberState]string{
ChamberStateIdle: "IDLE",
ChamberStateCooling: "COOLING",
ChamberStateHeating: "HEATING",
}
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type ChamberController struct {
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ConfigUpdates chan configuration.Configuration
config configuration.Configuration
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// Current state.
chamberState ChamberState
lastChamberStateChange time.Time
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lastCoolerStateChange time.Time
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C chan ChamberState
isPaused bool
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name string
// Current temperature readings.
ambientTemperature float64
chamberTemperature float64
wortTemperature float64
chTemp chan temperature.TemperatureReading
chPause chan bool
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pid *PIDController
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hub *sentry.Hub
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}
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func NewChamberController(name string, config configuration.Configuration) *ChamberController {
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return &ChamberController{
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C: make(chan ChamberState),
name: name,
config: config,
pid: NewPIDController(config.PID.Kp, config.PID.Ki, config.PID.Kd),
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chTemp: make(chan temperature.TemperatureReading),
chPause: make(chan bool, 1),
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chamberState: ChamberStateIdle,
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ConfigUpdates: make(chan configuration.Configuration, 1),
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hub: sentry.CurrentHub().Clone(),
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}
}
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func (p *ChamberController) Run(ctx context.Context, wg *sync.WaitGroup) {
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defer p.hub.Flush(10 * time.Second)
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defer wg.Done()
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ticker := time.NewTicker(1 * time.Second)
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for {
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select {
case <-ticker.C:
state := p.computeChamberState()
p.setChamberState(state)
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case t := <-p.chTemp:
p.ambientTemperature = t.Ambient
p.chamberTemperature = t.Chamber
p.wortTemperature = t.Wort
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case pause := <-p.chPause:
p.setPause(pause)
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case c := <-p.ConfigUpdates:
p.config = c
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case <-ctx.Done():
ticker.Stop()
p.isPaused = false
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// TODO Check if the line below blocks on shutdown
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p.setChamberState(ChamberStateIdle)
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return
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}
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}
}
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func (p *ChamberController) SetTemperature(t temperature.TemperatureReading) {
p.chTemp <- t
}
// Pause is a thread-safe way to pause the controller.
func (p *ChamberController) Pause() {
p.chPause <- true
}
// Resume is a thread-safe way to resume the controller.
func (p *ChamberController) Resume() {
p.chPause <- false
}
func (p *ChamberController) setPause(pause bool) {
if pause {
p.setChamberState(ChamberStateIdle)
p.isPaused = true
} else {
p.isPaused = false
state := p.computeChamberState()
p.setChamberState(state)
}
}
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func (p *ChamberController) setChamberState(state ChamberState) {
if state == p.chamberState {
return
}
if p.isPaused {
return
}
log.Printf("State changed from %v to %v", p.chamberState, state)
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if p.chamberState == ChamberStateCooling || state == ChamberStateCooling {
p.lastCoolerStateChange = time.Now()
}
p.chamberState = state
p.lastChamberStateChange = time.Now()
p.C <- state
}
func (p *ChamberController) computeChamberState() ChamberState {
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offset := p.pid.Compute(p.chamberTemperature, p.config.FermentationTemperature)
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chamberTargetTemp := p.config.FermentationTemperature + offset
runtimeSecs := time.Since(p.lastChamberStateChange).Seconds()
if p.chamberState == ChamberStateCooling {
// Ensure compressor min. runtime
if runtimeSecs < p.config.Limits.MinCoolerRuntimeSecs {
return p.chamberState
}
// Limit compressor runtime
if runtimeSecs > p.config.Limits.MaxCoolerRuntimeSecs {
return ChamberStateIdle
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}
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// Limit chamber min. temp.
if p.chamberTemperature < p.config.Limits.MinChamberTemperature {
return ChamberStateIdle
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}
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// Limit chamber max. temp.
if p.chamberTemperature > p.config.Limits.MaxChamberTemperature {
return ChamberStateIdle
}
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}
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var next ChamberState
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heater := p.chamberTemperature < p.config.FermentationTemperature-p.config.DeltaTemperatureHeat &&
p.chamberTemperature < chamberTargetTemp-p.config.DeltaTemperatureHeat
cooler := p.chamberTemperature > p.config.FermentationTemperature+p.config.DeltaTemperatureCool &&
p.chamberTemperature > chamberTargetTemp+p.config.DeltaTemperatureCool
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if cooler && heater {
// This should not happen!
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log.Print("Trying to set cooler and heater on at the same time. This should NOT happen! Setting IDLE mode.")
p.hub.CaptureMessage("Trying to set cooler and heater on at the same time")
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next = ChamberStateIdle
} else if !cooler && !heater {
next = ChamberStateIdle
} else if cooler {
next = ChamberStateCooling
} else if heater {
next = ChamberStateHeating
}
// Ensure compressor cooldown
if p.chamberState != ChamberStateCooling && next == ChamberStateCooling &&
time.Since(p.lastCoolerStateChange).Seconds() < p.config.Limits.MinCoolerCooldownSecs {
return ChamberStateIdle
}
// Ensure that heater wont run just after cooling cycle
if p.chamberState != ChamberStateHeating && next == ChamberStateHeating && time.Since(p.lastCoolerStateChange).Seconds() < p.config.Limits.HeaterGraceTimeSecs {
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return ChamberStateIdle
}
return next
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}