201 lines
5.6 KiB
Go
201 lines
5.6 KiB
Go
// Copyright 2022 The Go Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
package slog
|
|
|
|
import (
|
|
"errors"
|
|
"fmt"
|
|
"strconv"
|
|
"strings"
|
|
"sync/atomic"
|
|
)
|
|
|
|
// A Level is the importance or severity of a log event.
|
|
// The higher the level, the more important or severe the event.
|
|
type Level int
|
|
|
|
// Level numbers are inherently arbitrary,
|
|
// but we picked them to satisfy three constraints.
|
|
// Any system can map them to another numbering scheme if it wishes.
|
|
//
|
|
// First, we wanted the default level to be Info, Since Levels are ints, Info is
|
|
// the default value for int, zero.
|
|
//
|
|
|
|
// Second, we wanted to make it easy to use levels to specify logger verbosity.
|
|
// Since a larger level means a more severe event, a logger that accepts events
|
|
// with smaller (or more negative) level means a more verbose logger. Logger
|
|
// verbosity is thus the negation of event severity, and the default verbosity
|
|
// of 0 accepts all events at least as severe as INFO.
|
|
//
|
|
// Third, we wanted some room between levels to accommodate schemes with named
|
|
// levels between ours. For example, Google Cloud Logging defines a Notice level
|
|
// between Info and Warn. Since there are only a few of these intermediate
|
|
// levels, the gap between the numbers need not be large. Our gap of 4 matches
|
|
// OpenTelemetry's mapping. Subtracting 9 from an OpenTelemetry level in the
|
|
// DEBUG, INFO, WARN and ERROR ranges converts it to the corresponding slog
|
|
// Level range. OpenTelemetry also has the names TRACE and FATAL, which slog
|
|
// does not. But those OpenTelemetry levels can still be represented as slog
|
|
// Levels by using the appropriate integers.
|
|
//
|
|
// Names for common levels.
|
|
const (
|
|
LevelDebug Level = -4
|
|
LevelInfo Level = 0
|
|
LevelWarn Level = 4
|
|
LevelError Level = 8
|
|
)
|
|
|
|
// String returns a name for the level.
|
|
// If the level has a name, then that name
|
|
// in uppercase is returned.
|
|
// If the level is between named values, then
|
|
// an integer is appended to the uppercased name.
|
|
// Examples:
|
|
//
|
|
// LevelWarn.String() => "WARN"
|
|
// (LevelInfo+2).String() => "INFO+2"
|
|
func (l Level) String() string {
|
|
str := func(base string, val Level) string {
|
|
if val == 0 {
|
|
return base
|
|
}
|
|
return fmt.Sprintf("%s%+d", base, val)
|
|
}
|
|
|
|
switch {
|
|
case l < LevelInfo:
|
|
return str("DEBUG", l-LevelDebug)
|
|
case l < LevelWarn:
|
|
return str("INFO", l-LevelInfo)
|
|
case l < LevelError:
|
|
return str("WARN", l-LevelWarn)
|
|
default:
|
|
return str("ERROR", l-LevelError)
|
|
}
|
|
}
|
|
|
|
// MarshalJSON implements [encoding/json.Marshaler]
|
|
// by quoting the output of [Level.String].
|
|
func (l Level) MarshalJSON() ([]byte, error) {
|
|
// AppendQuote is sufficient for JSON-encoding all Level strings.
|
|
// They don't contain any runes that would produce invalid JSON
|
|
// when escaped.
|
|
return strconv.AppendQuote(nil, l.String()), nil
|
|
}
|
|
|
|
// UnmarshalJSON implements [encoding/json.Unmarshaler]
|
|
// It accepts any string produced by [Level.MarshalJSON],
|
|
// ignoring case.
|
|
// It also accepts numeric offsets that would result in a different string on
|
|
// output. For example, "Error-8" would marshal as "INFO".
|
|
func (l *Level) UnmarshalJSON(data []byte) error {
|
|
s, err := strconv.Unquote(string(data))
|
|
if err != nil {
|
|
return err
|
|
}
|
|
return l.parse(s)
|
|
}
|
|
|
|
// MarshalText implements [encoding.TextMarshaler]
|
|
// by calling [Level.String].
|
|
func (l Level) MarshalText() ([]byte, error) {
|
|
return []byte(l.String()), nil
|
|
}
|
|
|
|
// UnmarshalText implements [encoding.TextUnmarshaler].
|
|
// It accepts any string produced by [Level.MarshalText],
|
|
// ignoring case.
|
|
// It also accepts numeric offsets that would result in a different string on
|
|
// output. For example, "Error-8" would marshal as "INFO".
|
|
func (l *Level) UnmarshalText(data []byte) error {
|
|
return l.parse(string(data))
|
|
}
|
|
|
|
func (l *Level) parse(s string) (err error) {
|
|
defer func() {
|
|
if err != nil {
|
|
err = fmt.Errorf("slog: level string %q: %w", s, err)
|
|
}
|
|
}()
|
|
|
|
name := s
|
|
offset := 0
|
|
if i := strings.IndexAny(s, "+-"); i >= 0 {
|
|
name = s[:i]
|
|
offset, err = strconv.Atoi(s[i:])
|
|
if err != nil {
|
|
return err
|
|
}
|
|
}
|
|
switch strings.ToUpper(name) {
|
|
case "DEBUG":
|
|
*l = LevelDebug
|
|
case "INFO":
|
|
*l = LevelInfo
|
|
case "WARN":
|
|
*l = LevelWarn
|
|
case "ERROR":
|
|
*l = LevelError
|
|
default:
|
|
return errors.New("unknown name")
|
|
}
|
|
*l += Level(offset)
|
|
return nil
|
|
}
|
|
|
|
// Level returns the receiver.
|
|
// It implements Leveler.
|
|
func (l Level) Level() Level { return l }
|
|
|
|
// A LevelVar is a Level variable, to allow a Handler level to change
|
|
// dynamically.
|
|
// It implements Leveler as well as a Set method,
|
|
// and it is safe for use by multiple goroutines.
|
|
// The zero LevelVar corresponds to LevelInfo.
|
|
type LevelVar struct {
|
|
val atomic.Int64
|
|
}
|
|
|
|
// Level returns v's level.
|
|
func (v *LevelVar) Level() Level {
|
|
return Level(int(v.val.Load()))
|
|
}
|
|
|
|
// Set sets v's level to l.
|
|
func (v *LevelVar) Set(l Level) {
|
|
v.val.Store(int64(l))
|
|
}
|
|
|
|
func (v *LevelVar) String() string {
|
|
return fmt.Sprintf("LevelVar(%s)", v.Level())
|
|
}
|
|
|
|
// MarshalText implements [encoding.TextMarshaler]
|
|
// by calling [Level.MarshalText].
|
|
func (v *LevelVar) MarshalText() ([]byte, error) {
|
|
return v.Level().MarshalText()
|
|
}
|
|
|
|
// UnmarshalText implements [encoding.TextUnmarshaler]
|
|
// by calling [Level.UnmarshalText].
|
|
func (v *LevelVar) UnmarshalText(data []byte) error {
|
|
var l Level
|
|
if err := l.UnmarshalText(data); err != nil {
|
|
return err
|
|
}
|
|
v.Set(l)
|
|
return nil
|
|
}
|
|
|
|
// A Leveler provides a Level value.
|
|
//
|
|
// As Level itself implements Leveler, clients typically supply
|
|
// a Level value wherever a Leveler is needed, such as in HandlerOptions.
|
|
// Clients who need to vary the level dynamically can provide a more complex
|
|
// Leveler implementation such as *LevelVar.
|
|
type Leveler interface {
|
|
Level() Level
|
|
}
|